Welcome to the Leicester Phat Cats Gaming Club

The Phat Cats started with two chaps looking for somewhere to game other than their local games workshop, and after sinking a few jars the club idea was formed! Since then the club has swelled in numbers from half a dozen gamers to a rowdy bunch of dice throwing loonies.

Read more about us

Oct 27

Cheap & Cheerful scenery…

Posted by Anton on October 27th, 2011

With the huge amount of foam board that Spencer “aquired” I thought I’d mess about with some print your own buildings, what you think?

Read more | 5 Comments

Oct 24

Incoming! : New Infinity stuff

Posted by Iridium_Fire on October 24th, 2011

Covus Belli has put up they’re next run of Infinity miniatures. Couple of nice things, but I think it’s mostly ‘marmite’ stuff this time round.

Check them out here : Infinity the Game

The reason I decided to post about Infinity stuff this morning though was because of this (one for you Ant!!):

Yep, that would be the up and coming Traktor Mul for Ariadna. Angel Giraldez posted it up with some of his other bits he’s painted for Corvus Belli recently. I know I’ve told you about him before, but his blog is definately worth checking out. Here’s the link:

Studio Giraldez

Read more | 1 Comment

Oct 12

We’re so there…

Posted by Gaz on October 12th, 2011

I was already going to like this regardless of how it turned out, but then they went and stuck a great NIN track from my yoof onto the trailer…

http://www.virginmedia.com/movies/trailers-clips/the-avengers-teaser-trailer/1213024250001/

Read more | 3 Comments

Oct 12

Secrets of the Third Reich, Anton’s on a mission!!

Posted by Anton on October 12th, 2011

Can you stop the Germans launching there V-Gas weapons……

http://toomuchmetal.blogspot.com/2011/10/secrets-of-third-reich-making-club_12.html

 

Read more | 0 Comments

Oct 03

Modern/Infinity terrain

Posted by Anton on October 3rd, 2011

I spotted this at the Derby show this weekend,

not a bad peice of kit for £28 quid.

http://www.sarissa-precision.co.uk/store/cityblock28/

what do you think would the masses like a table that had this kinda inner city feel that wasn’t 40,000 years in the future where’s there’s only war….

Read more | 1 Comment

Oct 02

Secrets of the Third Reich Derby GT Results…

Posted by Anton on October 2nd, 2011

So…

I came,  I saw, I discovered how filithy drop mechs are….

Copy of 2011 final scores-1

well done to Dean (who I played twice and lost to twice!) Carl & Phil who has only been playing for 3ish weeks!!

Phil with the partizans aka Mr Castle picked up best painted, Dean got the most stuff killed award, and yours truely walked away with the “baton of honour” (its sportsman, army design, paint job overall “feel” and general attitude during the whole weekend” so I’m quite chuffed with that!!

Read more | 2 Comments

Oct 02

Phat Cats On Tour – Derby Wargames Show 2011

Posted by Stef on October 2nd, 2011

Yesterday a bunch of Phat Cats went along to Derby Wargames Show. While we were wandering around I made this video.. enjoy!

 

Untitled from Stefan Ashwell on Vimeo.

Read more | 1 Comment

Sep 29

Thursday 29th September

Posted by Stef on September 29th, 2011

Some photos from tonights gaming night

Some 40k with Chris

What? they can teleport?! Goddammit

Aaaand the dead pile…

Meanwhile…

More next week!

Read more | 0 Comments

Sep 29

40K Campaign….

Posted by Anton on September 29th, 2011

I’m looking to start a 40K campaign using the following rules….

Get hold of the mighty empires set (where ever that maybe!)

1.The Map
First the players deploy their bases. Their base must be at least three tiles away from the other bases.
Players can claim a tile that is adjacent to one of the own tiles. The number of tiles they can claim depends on how well they do in their games of 40k, such as:

Win: If the player wins a game of 40k, he can either claim or conquer two tiles or build another base.
Draw: If the result is a draw, both players can claim a tile.
Lose: If a player loses, he can only try to gain some more Intel points by rolling 2d6x10.

Cities: If a player has a tile with a city, that tile counts as two tiles instead of one.
Mountains and Marshes: When a player tries to claim a tile with a mountain or a marsh, it will count as claim two tiles. For example, if a player can claim two tiles this round and he claims one with a mountain or a marsh, then he can claim no more. P.S You do not count a tile that has a mountain or a marsh as two tiles when counting how many tiles you have!!

2.Events
Players must choose a event each round. Players cannot choose an event that has already been chosen, unless they have all been chosen. Once a player has chosen an event, he/she/Spencer can not choose that event again until they have played all of the events.

3. Battles
Each round players must issue a challenge against another player. Once a player has been challenged, he can not issue a challenge. If two players challenge the same player, then they must fight in a team battle. You must challenge a different opponent every two rounds, for example if Ross challenges Kurt one round, he can not challenge him again until he has challenged two other people.
Battles must been played using the missions from either the 40K rulebook, Cities of Death expansion, armoured spearhead, planet strike or battle missions. Players can also play an Apocalypse mission but beware of the time needed for this kinda game!

The players must decide on a points limit ie 1000pts, 2000pts 3000pts etc. This goes for team battles as well. For example, two armies of 500pts against one army of 1000pts

4.Intel Points
Every round, players can claim 2d6x10 Intel points for every Base they have. These Intel points can be used to give you extra points in your games of 40k (250pts maximum.) For example 1 Intel point = 1pt.

P.S When using Intel points in a Apocalypse game, these extra points do not give the other player extra Strategic Assets, as this represents the army getting fatal intelligence.

5. Sequence of Play
1.Determine Largest Empire
To determine the largest empire, simply count how many tiles each player has, if this is tied, count how many bases the players have, if this is tied then Just simply roll for it. The largest empire receives an extra 100pts in their games of 40k. This does not count at the start of the campaign, just roll to see who gets to pick events, challenge players and claim tiles first.
2.Choose an event
Start with the smallest empire
3.Intel Points
4.Challenge Phase
5.Battle
6.Claim/conquer Phase.

The first player to claim 10 tiles is the winner!!

EVENTS

1 Scouts
In any battles you fight in this round, your opponent must deploy their army first and you get first turn.

2 Diplomacy
Pick one player, That player can not issue you a challenge this round.

3 Elite army
In any battles you fight in this round your elites count as scoring units!

4 All or nothing
If you win your game of 40k, you will get to claim/conquer an extra two tiles, but if you lose or draw, you will do nothing in this round.

5Assasin
Before you start your game, pick one HQ choice from your Opponent’s army, on a roll of 4+ you inflict D3 wounds on it with no saves.

6 Spies
Your opponent must write his army list and show it to you, before you make yours.

7 Double Agent
Pick one player, on a roll of 4+ you may choose who that player challenges this round.

8 Jammers
Pick a player, that player can not claim or spend any Intel Points this round

 

Players so far are…

Ross

Dave “winter”

Alasdhair

Dave “Jodie”

Darrell

 

to keep the campain a reasonable size I’ll let two more people come forward and then we’ll kick it off!

 

Read more | 1 Comment

Sep 29

Black Crusade RPG…..

Posted by Anton on September 29th, 2011

 

So I’ve managed to get hold of the new 40K black crusade rule book, anyone intrested?

I’ll be taking enough players for FIVE spaces, reply below and you’ll be in with a chance to go pilliging across the Segmentum Obscurus Sector….

Read more | 5 Comments