Archive for the ‘Games Workshop’ Category

Sep 29

40K Campaign….

Posted by Anton on September 29th, 2011

I’m looking to start a 40K campaign using the following rules….

Get hold of the mighty empires set (where ever that maybe!)

1.The Map
First the players deploy their bases. Their base must be at least three tiles away from the other bases.
Players can claim a tile that is adjacent to one of the own tiles. The number of tiles they can claim depends on how well they do in their games of 40k, such as:

Win: If the player wins a game of 40k, he can either claim or conquer two tiles or build another base.
Draw: If the result is a draw, both players can claim a tile.
Lose: If a player loses, he can only try to gain some more Intel points by rolling 2d6x10.

Cities: If a player has a tile with a city, that tile counts as two tiles instead of one.
Mountains and Marshes: When a player tries to claim a tile with a mountain or a marsh, it will count as claim two tiles. For example, if a player can claim two tiles this round and he claims one with a mountain or a marsh, then he can claim no more. P.S You do not count a tile that has a mountain or a marsh as two tiles when counting how many tiles you have!!

2.Events
Players must choose a event each round. Players cannot choose an event that has already been chosen, unless they have all been chosen. Once a player has chosen an event, he/she/Spencer can not choose that event again until they have played all of the events.

3. Battles
Each round players must issue a challenge against another player. Once a player has been challenged, he can not issue a challenge. If two players challenge the same player, then they must fight in a team battle. You must challenge a different opponent every two rounds, for example if Ross challenges Kurt one round, he can not challenge him again until he has challenged two other people.
Battles must been played using the missions from either the 40K rulebook, Cities of Death expansion, armoured spearhead, planet strike or battle missions. Players can also play an Apocalypse mission but beware of the time needed for this kinda game!

The players must decide on a points limit ie 1000pts, 2000pts 3000pts etc. This goes for team battles as well. For example, two armies of 500pts against one army of 1000pts

4.Intel Points
Every round, players can claim 2d6x10 Intel points for every Base they have. These Intel points can be used to give you extra points in your games of 40k (250pts maximum.) For example 1 Intel point = 1pt.

P.S When using Intel points in a Apocalypse game, these extra points do not give the other player extra Strategic Assets, as this represents the army getting fatal intelligence.

5. Sequence of Play
1.Determine Largest Empire
To determine the largest empire, simply count how many tiles each player has, if this is tied, count how many bases the players have, if this is tied then Just simply roll for it. The largest empire receives an extra 100pts in their games of 40k. This does not count at the start of the campaign, just roll to see who gets to pick events, challenge players and claim tiles first.
2.Choose an event
Start with the smallest empire
3.Intel Points
4.Challenge Phase
5.Battle
6.Claim/conquer Phase.

The first player to claim 10 tiles is the winner!!

EVENTS

1 Scouts
In any battles you fight in this round, your opponent must deploy their army first and you get first turn.

2 Diplomacy
Pick one player, That player can not issue you a challenge this round.

3 Elite army
In any battles you fight in this round your elites count as scoring units!

4 All or nothing
If you win your game of 40k, you will get to claim/conquer an extra two tiles, but if you lose or draw, you will do nothing in this round.

5Assasin
Before you start your game, pick one HQ choice from your Opponent’s army, on a roll of 4+ you inflict D3 wounds on it with no saves.

6 Spies
Your opponent must write his army list and show it to you, before you make yours.

7 Double Agent
Pick one player, on a roll of 4+ you may choose who that player challenges this round.

8 Jammers
Pick a player, that player can not claim or spend any Intel Points this round

 

Players so far are…

Ross

Dave “winter”

Alasdhair

Dave “Jodie”

Darrell

 

to keep the campain a reasonable size I’ll let two more people come forward and then we’ll kick it off!

 

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Sep 29

Black Crusade RPG…..

Posted by Anton on September 29th, 2011

 

So I’ve managed to get hold of the new 40K black crusade rule book, anyone intrested?

I’ll be taking enough players for FIVE spaces, reply below and you’ll be in with a chance to go pilliging across the Segmentum Obscurus Sector….

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Sep 21

The 40K Club Champ

Posted by Gaz on September 21st, 2011

Things kicked off at the club last week with our search for the 40K Champion.  Two games were played with Jacks marines squaring off against Chris’s Angels of Death, and Stef’s power armoured finest shooting at my Tyranids.

Chris blazed away at Jack and wiped him out.  I deployed within spitting distance of Stef’s marines and they didn’t like that…

So the table at the end of the first week:

  1. Chris P1 W1
  2. Gaz P1 W1
  3. Stef P1 W0 L1
  4. Jack P1 W0 L1

The new manager(ess) of GW has arrived in store so i’ll see if she plans on carrying the store event forward.

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May 16

Games Workshop: The future is…Resin??

Posted by Iridium_Fire on May 16th, 2011

 

Well, seems like Dustin over at Gifts for Geeks has posted up a list on their blog of products that are being re-released as part of the Games Workshops “Citadel Fine Cast” range. Head over to their blog for the full list:

Gifts For Geeks Blog

Obviously it’s not set in stone as to if this Fine Cast range is actually resin, but it’s certainly an indication of why certain metal products were removed from sale a couple of months back.

Be interesting to see what they’re like….

Here’s a comparison pic of what the two different types of material can produce (product is a DP9 Heavy Gear Aller Tank):

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